3D Modeling
Using an empty soda box for scale, I modeled my dorm room for use in a short film. The whole thing came out to around 16,000 triangles.
A typical rendering of the backrooms I made to accompany a short story I wrote in my Japanese Class.
Items I've produced for our game Squeaky Wheel.
A human skull rendered and modeled in ZBrush.
A postcard-esque image I made to work on my texturing and grease pencil skills.
A sketch of the library that I visited frequently as a kid in Johnson, Vermont.
After walking through this tunnel between terminals at O'Hare Airport I wanted to see if I could use ray tracing to recreate the beautiful lighting effects.
A screenshot from the short film that I created using several videos of myself recorded in front of a green screen rendered with ray tracing.
NES Controller I modeled to practice subsurface modeling and texture projection.
Another rendering I created to paint a picture of the short story I wrote.
Some fun with the grease pencil tool. Many parts of this fortuitously happened to look like they had depth, so it worked out.